Dev blog #2 the first step
As we have published already 2 titles on the market it is about time that we start working on our third title. The best way to save a lot of time in the long run while having certain guidelines to fall back to is to have documents... and a lot of them. In game development we tend to refer to the Game Design Document and Technical Design Document. For large projects these are essential documents as it will help new or temporal crew members to quickly digest what they need to k